Being Mushroom (2022)
Brand X / City of Sydney Creative Studios
Situated in a parallel place, close to home we find a scene where a hyper-colour figure stands within ash and cinder.
Being Mushroom acts as a digital homage to real and imagined possibilities of space, place and time - created as an invitation to delve into the wonder of our environment.
The first work that kicked off collaboration Friends With Computers, Being Mushroom employs emerging digital tools such as gaming engines, rigged virtual clay materials, surface texture mapping and live drawing simulations. Being Mushroom experiments with how ideas and processes combine to create computer art for the new world.
Drawing the viewer in as a participant - the world of Being Mushroom mirrors Sydney from sunrise to sunset with the real-time constellations moving overhead throughout the night.
Being Mushroom, April Phillips, Pat Younis and Jordan East, City of Sydney Studios for Brand X Image Credit: Jacqui Manning
Being Mushroom, April Phillips, Pat Younis and Jordan East, City of Sydney Studios for Brand X Image Credit: Jacqui Manning
Being Mushroom, April Phillips, Pat Younis and Jordan East, City of Sydney Studios for Brand X Image Credit: Jacqui Manning
Being Mushroom, April Phillips, Pat Younis and Jordan East, City of Sydney Studios for Brand X